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Old Sep 18, 2009, 08:44 AM // 08:44   #201
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I waited two months for this crap?

You nerfed, R/A, okay. Don't agree on the huge DB nerf, escape, sure, but now it pretty much got boon'd.

Bspike took a little hit, good.

Armor of sanc nerf, good.

MB nerf, good.

Finale, awesome, has a use again, but is just a fix to a mistake.

Selfless+Patient nerfs, wtf. Revert Selfless back to original if you're going to do this crap, 20/45 is not worth it for only 3 energy reduction, this eliminates your awesome 'boonprot revival'

Ether and immolate go back onto the unused list, and distort and mantra will be virtually unused, concentration is going to be better in PvP now, no energy loss at a lower energy req, with a longer duration at 2 points

And you nerf 600 builds But not shadowform

I have given up all hope on seeing a great skill balance again.

Last edited by IronSheik; Sep 18, 2009 at 08:54 AM // 08:54..
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Old Sep 18, 2009, 09:03 AM // 09:03   #202
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Originally Posted by Yelling @ Cats View Post
Well, I, for one, welcome our new Shadow Form overlords.
Yeah, I'll have to join on that.

IMO, ANet fails to understand that PvE players are not as willing to trash their characters as PvP players do. And it looks like they want us to throw away the Mo's and have us all jump on a sin, until they will eventually nerf the sins to hell as well and who knows what then...

This has been going on for so long that I am really bored and unwilling to log in anymore. I love this game, but I despise not being able to play my toon the way I've developed it. And to develop a PvE toon may take months!

So no. I am not going to level up a sin now, dress it, rune it and get weapons for it and all that crappy thing I've been doing on a nerf based schedule for most of my toons. This kind of micromanagement is the most boring part of GW.

ANet please get this once and for all: I play PvE because I want consistency. I want to know that after I log out of my toon today I will be able to come back tomorrow and be able to use the toon I've developed for the task I have developed it! Not being forced to start up a new toon and change my main profession however the hell you feel like.

With each and every crappy PvE nerf I come back to GW next day only to realize my toon is broken and there I have to go again, now having to work on a perma sin knowing already that it will last only until the end of the year. Well I've been doing this once to many times. I won't make a sin, cause I'm fed up.

GuildWars was a great game until the PvP crap totally broke it. I genuinely despise PvP. A format I've never cared about, nor did I wanted to know it existed totally broke my immersion into the PvE world.

For immersion one needs consistency, and when you have to change your main character bi-monthly to achieve the same result and all that because of reasons irrelevant to PvE... I can't see how this game can be still called an RPG. So I'm sorry ANet but you fail at creating an RPG.
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Old Sep 18, 2009, 09:28 AM // 09:28   #203
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so when is kun shao going to come back ....2 more months???? ....sigh
update was underwhelming especially since we waited an extra week for it (they should have planned for PAX and sicknesses from it accordingly---either have the update before it or give the attendees an extra week to catch up---and NOT tell us this).

oh well...will check back in November I guess.
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Old Sep 18, 2009, 09:29 AM // 09:29   #204
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Originally Posted by Test Me View Post
Yeah, I'll have to join on that.

IMO, ANet fails to understand that PvE players are not as willing to trash their characters as PvP players do. And it looks like they want us to throw away the Mo's and have us all jump on a sin, until they will eventually nerf the sins to hell as well and who knows what then...

This has been going on for so long that I am really bored and unwilling to log in anymore. I love this game, but I despise not being able to play my toon the way I've developed it. And to develop a PvE toon may take months!

So no. I am not going to level up a sin now, dress it, rune it and get weapons for it and all that crappy thing I've been doing on a nerf based schedule for most of my toons. This kind of micromanagement is the most boring part of GW.

ANet please get this once and for all: I play PvE because I want consistency. I want to know that after I log out of my toon today I will be able to come back tomorrow and be able to use the toon I've developed for the task I have developed it! Not being forced to start up a new toon and change my main profession however the hell you feel like.

With each and every crappy PvE nerf I come back to GW next day only to realize my toon is broken and there I have to go again, now having to work on a perma sin knowing already that it will last only until the end of the year. Well I've been doing this once to many times. I won't make a sin, cause I'm fed up.

GuildWars was a great game until the PvP crap totally broke it. I genuinely despise PvP. A format I've never cared about, nor did I wanted to know it existed totally broke my immersion into the PvE world.

For immersion one needs consistency, and when you have to change your main character bi-monthly to achieve the same result and all that because of reasons irrelevant to PvE... I can't see how this game can be still called an RPG. So I'm sorry ANet but you fail at creating an RPG.
It's still an RPG, it's just one that changes, sorry one of the easy mode buttons got taken away, but hey, some people had to do UW/FoW with just prophecies/core skills you know.
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Old Sep 18, 2009, 09:34 AM // 09:34   #205
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Originally Posted by Nay of the Ether View Post
Yeah one of the biggest problems I have with this update. Yes it was recharging too fast, no slamming it to 45 seconds does not fix that. It was a much needed energy management skill for a profession severely lacking much of their own. I don't see how you could even consider it overpowering for a PVE ONLY healing build-line. I mean c'mon. Maybe try synching it with prot prayers and divine favor like divine boon so boon prot's can still be viable.
Monks have managed without selfless spirit for years >_> It just takes a little SKILL.

Anyway, overall it was a pretty nice update, even if the updates werent the greatest ever, its shows that they are heading in the right direction. Only problem is the nerf DB. The problem was escape, expertise and the recent buffs to jagged strike and fox fangs...

Oh and hah! 600 got pwnt... kinda.... Cant wait to see the QQ storm if we get these kind of reactions from 600's, when they find a decent way to nerf perma.
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Old Sep 18, 2009, 09:35 AM // 09:35   #206
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I just want to fill my HoM, don't care about anything else. My main is an ele, so that makes most of the farms unusable and they kill one of the remaining viable farms (the one remaining is vaettirs). Duh!
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Old Sep 18, 2009, 09:36 AM // 09:36   #207
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I posted the context below on a different thread, but this was made 2 minutes earlier(lolz)but also has far more pages with people posting, so ye..

PvP:

AoS: Good! i mean come on, I was able to tank 2 wars and a derv with this skill alone.. Way too OP. Agrred with God Hand below.
Quote:
Originally Posted by God_Hand View Post
It's still viable, but it's now viable to remove the condition or enchantment.
Ether Prism: Nice, will it help kill sway? Hmmz.. On the GvG side I'd say that the recharge should remain on 20 secs.

Immolate: So and so, MB should have that recharge.

Distortion: Thank you!

Patient Spirit: So and so, never thought it was THAT OP.

Escape: It won't stop R/As. They just have to be a little more carefull that's all. Agreed the God Hand below too.
Quote:
Originally Posted by God_Hand View Post
R/A's = Run Shattering Assault and Nat Stride instead of Death Blossom and Escape
Rip Enchantment: Now it looks balanced.

Vampiric Spirit: Can't really say, I'll have to see it in action.

Death Blossom: Looks ok still, but uhm, if that was meant to hurt R/A it's bad.

Unholy Feast&Signet of Agony: Not a lot to say really, .

PVE:

Selfless Spirit: I actually don't like that . Ye it was OP but it was fun too >.>

Finale of Restoration: Meh, tbh I was always biased on Paras so I'll just shut up

General:
Quote:
Originally Posted by God_Hand View Post
E/Me's = Keep doing their thing

E/D's = Keep doing their thing

E/X Prism Flaggers = Keep going their thing
Aggreed and on E/Me/D, I need to see the Prism Flaggers in action to have a viable point. Same goes for R/A but Shattering Assault says hai!

EDIT: WHAT ABOUT SF GAWDDAMIT! SMITER'S BOON THE DAMN THING NAO!
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Old Sep 18, 2009, 09:43 AM // 09:43   #208
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well looks like SF has another 2 months of abuse to go now

They posted a lot of waffle about their reasons for making skills changes and seem to have a problem finding a reason to change SF? here is one for you "it's broken your game you retards".

lol dev team doesn't even understand it's own game, it has taken over 6 months to semi-nerf MB ele, it has taken years to semi-nerf 600 and we are over 12 months into comple mechanic abuse by SF based builds and they still don't know how to fix it.

This makes me glad I left the game months ago, every one of these lame updates is like another nail in the coffin for GW.

Last edited by Toxic OnyX; Sep 18, 2009 at 09:50 AM // 09:50..
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Old Sep 18, 2009, 09:45 AM // 09:45   #209
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Originally Posted by athariel View Post
I just want to fill my HoM, don't care about anything else. My main is an ele, so that makes most of the farms unusable and they kill one of the remaining viable farms (the one remaining is vaettirs). Duh!
Because they don't like you to play your main. They want you to switch your main to whatever they feel like (sins these days). And then switch again... Because player preference to play style/main class is totally irrelevant for them since PvP players can roll on any main profession in 2 seconds. Getting too attached to your main toon is not something you want to do in GW, cause it sells as an RPG but it's not really one.
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Old Sep 18, 2009, 09:47 AM // 09:47   #210
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Originally Posted by Age View Post
Mantra of Reslove was never used in pvp correct me if I am wrong though.
You are wrong. Easy mode hexspamming says Hi. 600HP just took the ricochet.

But honestly, i like the MoR-Nerf in PvE: Now 600HP is more challenging again.
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Old Sep 18, 2009, 09:55 AM // 09:55   #211
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Overall happy with the change as it addresses a lot of the pressing PvP issues. Might look at getting back into PvP now. Waiting (im)patiently for the results of the inspection to Shadow Form. Personally I'm mildly inconvenienced by the change to MoR, but as others say, it'll bring some skill back to that part of the MQSC run (this is the only place I use MoR on my 600, I'm not much of a farmer). Adapt and overcome ^^
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Old Sep 18, 2009, 10:03 AM // 10:03   #212
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Originally Posted by Test Me View Post
Because they don't like you to play your main. They want you to switch your main to whatever they feel like (sins these days). And then switch again... Because player preference to play style/main class is totally irrelevant for them since PvP players can roll on any main profession in 2 seconds. Getting too attached to your main toon is not something you want to do in GW, cause it sells as an RPG but it's not really one.
They could nerf all monk skills to oblivion and I would still play it. Nobody is forcing anyone to change any characters. I wonder why so many people see the end of the world when 1 out of 70 skills gets a nerf. If you are able to play only specific bars with particular skills there then I am sorry for you...
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Old Sep 18, 2009, 10:04 AM // 10:04   #213
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Originally Posted by Sarevok Thordin View Post
It's still an RPG, it's just one that changes, sorry one of the easy mode buttons got taken away, but hey, some people had to do UW/FoW with just prophecies/core skills you know.
That is not the point;

The fact is Nerfs should NOT nor ever should have been part of the games they should not be something we the consumer have to deal with it because it is NOT we the consumer’s problem.

A nerf is essentially we the consumer paying for the game makers mistakes, it is a 110% wrong anyway you look at it. They are becoming more and more abusive with them and no one paid their hard earned cash to have their game play rudely and incessantly altered by them.

The state of gaming today would be so much better had there been laws protecting the consumers from removing or altering purchased products with the exception of adding additional content or fixing of bugs that hinder game play. Thus making the game makers mistakes 110% the game makers problem as it should be and been all along.
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Old Sep 18, 2009, 10:05 AM // 10:05   #214
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Good update.

You didn't Smiter's Boon my Escape, thank you ArenaNET.

Also, concerning MoR, Pious Concentration says hi.

Other than that, let's hope they live up to their promise and release a much bigger skill update in 2 months.

Meridon
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Old Sep 18, 2009, 10:08 AM // 10:08   #215
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Originally Posted by Cobalt View Post
That is not the point;

The fact is Nerfs should NOT nor ever should have been part of the games they should not be something we the consumer have to deal with it because it is NOT we the consumer’s problem.

A nerf is essentially we the consumer paying for the game makers mistakes, it is a 110% wrong anyway you look at it. They are becoming more and more abusive with them and no one paid their hard earned cash to have their game play rudely and incessantly altered by them.

The state of gaming today would be so much better had there been laws protecting the consumers from removing or altering purchased products with the exception of adding additional content or fixing of bugs that hinder game play. Thus making the game makers mistakes 110% the game makers problem as it should be and been all along.
Actually the game would be stale... not that it isnt atm, but it would be much much worse, if it wasnt for the random dartbuffs/nerfs.
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Old Sep 18, 2009, 10:08 AM // 10:08   #216
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Genius update!

Few key skills and what an effect!

Bravo Anet, you learned something!
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Old Sep 18, 2009, 10:13 AM // 10:13   #217
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From my experiences, there will never be a shortage of people who are bad at PvE. Glyph of swiftness, deadly paradox, and shadow form still give even the most gloriously inept a free ticket through much of the game, whereas some of the more thoughtful farming methods designed for select areas are now nearly defunct. There are many different ways to effectively use glyph of swiftness and/or deadly paradox, even though for assassins they are most often for augmenting shadow form. A number of solutions would be viable for dealing with the permanent shadow form problem (lengthen recharge of deadly paradox, move glyph of swiftness to energy storage or tie it to elemental spells only, etc.) without heavily affecting other uses of those skills.

Mantra of resolve, however, is a straightforward skill. I understand how it can be seen as a problem in PvP, but it is not nearly as overpowered in PvE as some might think. After reading the developer notes about it, there is no justification for the change in PvE. If this change is going to stay, it needs a PvE/PvP split. By itself, the shortened duration is bad enough. Adding to it that permanent shadow form was left untouched, from a veteran player's perspective this update seems a little spiteful.
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Old Sep 18, 2009, 10:16 AM // 10:16   #218
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Nice skill update, glad they got the change right on how to nerf R/A & R/D.
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Old Sep 18, 2009, 10:22 AM // 10:22   #219
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Sorry but why did they nerf rip ench? They should have reduced the recharge for PvE and the 'buffs' for the necro skills in pve? Why would a necro be near the frontline...Sure this has the necessary nerfs but that's it really.
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Old Sep 18, 2009, 10:36 AM // 10:36   #220
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Wohoo, they nerf 600/smite but the permas stay, go anet!
FFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUU
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